Mass Effect: Andromeda

Genre: Action RPG
Shipped: PS4, Xbox One, PC - Mar 2017
My Role: Senior Level Designer
Engine: EA’s Frostbite 3

Mass Effect: Andromeda continues the sci-fi franchises history weaving an engaging narrative by creating deep emotional bonds between the player and their in-game companions. As the Pathfinder, players lead a diverse crew through an uncharted star, using diplomacy, exploration, and combat prowess to lead humanity into the stars.

My Impact

  • Level Designer responsible for the missions Vetra Nyx: Means and Ends and Jaal Ama Darav: Flesh and Blood. These responsibilities included:

    • Implementing and scripting all gameplay within the missions.

    • Designing, scripting, and balancing combat encounters in the missions.

    • Coordinating with other developers across multiple disciplines to bring quests to completion in the final months of production

    • Scripting all level streaming during the missions.

    • Implementing banter, story beats, and cinematic triggers.

  • Populated enemy encounters and combat spaces in open world areas.