Red Faction: Guerrilla

Genre: Open World Shooter
Shipped: PS3, Xbox 360, PC - Jun 2009
My Role: Gameplay Designer

Red Faction: Guerrilla is a critically praised open-world action game known for its revolutionary destructible environments and player-driven combat. The missions combined high-octane action with creative freedom, allowing players to approach objectives in multiple ways—whether through stealth, strategy, or full-scale demolition.

My Impact

  • Spearheaded the mission design team, starting as the sole designer and scripter on the project.

  • Designed and implemented the mission Industrial Revolution, which acted as the Xbox 360 demo of the game.

  • Implemented the majority of the main quest missions throughout the game.

  • Worked closely with level design and environmental art to create gameplay locations where missions would take place.