Red Faction: Guerrilla
Genre: Open World Shooter
Shipped: PS3, Xbox 360, PC - Jun 2009
My Role: Gameplay Designer
Red Faction: Guerrilla is a critically praised open-world action game known for its revolutionary destructible environments and player-driven combat. The missions combined high-octane action with creative freedom, allowing players to approach objectives in multiple ways—whether through stealth, strategy, or full-scale demolition.
My Impact
Spearheaded the mission design team, starting as the sole designer and scripter on the project.
Designed and implemented the mission Industrial Revolution, which acted as the Xbox 360 demo of the game.
Implemented the majority of the main quest missions throughout the game.
Worked closely with level design and environmental art to create gameplay locations where missions would take place.