Meet Ryan Jenkins
Hello! I’m Ryan, a veteran of the video game industry since 2007, specializing in level, mission, and gameplay design.
After graduating from the Master’s program at the Guildhall at SMU, I started work on my first AAA game, Red Faction: Guerrilla. In the years since then, I’ve worked on numerous award winning titles such as Fallout 4 and The Elder Scrolls V: Skyrim. My work has been featured in playable demos, E3 presentations, and in-software demonstrations for Xbox and Microsoft top leadership. I have worked in multiple AAA genres and have a passion for creating immersive worlds through environmental story telling and compelling mission design.